Project Info

Genre: {insert}
Project Type: {Solo/Team/Professional}
Timeline: {Weeks} - {Year}
Engine: {insert}



Key Responsibilities

  • a

  • a

  • a

  • a



Project Info

Genre: {insert}
Project Type: {Solo/Team/Professional}
Timeline: {Weeks} - {Year}
Engine: {insert}

Key Responsibilities

  • Design & Implement Ability Systems

  • Design & Implement Targeting Methods

  • Design & Implement Ability Types & Effects (periodical effects, (de)buffs, aoe, while condition, automatic triggers, passives, crowd control)

  • Design & Implement Resource System

  • Design & Implement Calculation options & systems (e.g.: damage based on missing health percentage)



Game Designer

Ability Creation Tool

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Key Responsibility

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What/Why/How (Sub Title) (H2)

Standard Text (P2)

Tiny Title (H4)

Section Title (H1)

What/Why/How (Sub Title) (H2)

Standard Text (P2)

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