About Me

I am a Game Designer experienced
with Unreal Engine & Custom Tools.

I am passionate about designing core game loops with
a strong emphasis on player experience,
backed by a solid technical foundation.

{Engine}

Projects

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{Y3 - A WIP}

{Short Description}

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{Duration}

Coral Engine

Game Designer

Key Responsibilities:

  • Maintain a holistic view of the game.

  • Develop Design philosophies & guidelines to ensure alignment within the team.

  • Character / Controls / Camera

  • Combat & Enemy design

  • Progressive Scaling & Balance

  • More…

{Lichgate}

Lichgate is a survivor, rogue-like,
twin-stick shooter developed in a
proprietary engine.

Team of 10

8 Weeks

{Engine}

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{Ability Creation Tool}

{Short Description}

Solo

{Duration}

{Engine}

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{Corruption Game}

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