Stez Neofytidis
Combat/Game Designer
Combat/Game Designer with 3 years of professional and 4 years of academic experience in game development.
Specializes in online, PvP, and multiplayer gameplay.
Experienced using Unreal Engine and Custom Engine/Tools.
Discover more about me ➤
Currently studying in the Netherlands and seeking internship/job as Game Designer.
Game Designer
Project Info
Genre: Survivor Roguelike
Project Type: Team
Timeline: 8 Weeks - 2024
Engine: Coral Engine (custom engine)
Platform: Windows & PlayStation 5
Key Responsibilities
Designed and Implemented: Core Gameplay Loop & Combat Dynamics.
Designed and Implemented: 3 Unique Enemies fulfilling different design intentions.
Designed and Implemented: Meta-Progression, reinforcing a Bite-Sized experience.
Designed and Implemented: Onboarding & Audio-Visual Communication.
Designed and Implemented: Local Multiplayer Mode.
Designed and implemented: UI/UX.
Lichgate
Replayable Survivor Action Roguelike made in a custom engine in which the player obliterates hordes of undead with magic, to grow in power and prevent the Lichgate from opening. However, enemies grow in strength and numbers, as they don’t take kindly to this attempt!
Game Designer
Project Info
Genre: Arcade Twin Stick Shooter
Project Type: Solo
Timeline: 8 Weeks - 2023
Engine: Unreal Engine 5
Key Responsibilities
A Core Gameplay Loop strongly intertwined with the Combat Dynamics & Meta-Progressions.
Meta-Progression, reinforcing a Bite-Sized player experience & player retention.
Tightly knit Combat Dynamics targeted at a self-reinforcing loop.
Adjusted Game Systems & Balance Coop Adaptation.
3 Enemies, fulfilling different roles & design intentions.
Exorcism
Hectic Bite-Sized Twin Stick Shooter, where player life is constantly depleted at an increasing rate. Keep killing enemies and changing weapons to survive as things become more hectic and time alive less.
Short Posts
Technical Designer