Stez Neofytidis
Combat/Game Designer
Combat/Game Designer with 3 years of professional and 4 years of academic experience in game development.
Specializes in online, PvP, and multiplayer gameplay.
Experienced using Unreal Engine and Custom Engine/Tools.
Discover more about me ➤
Currently studying in the Netherlands and seeking internship/job as Game Designer.
Game Designer
Project Info
Genre: Arcade Twin Stick Shooter
Project Type: Solo
Timeline: 8 Weeks - 2023
Engine: Unreal Engine 5
Key Responsibilities
Designed and Implemented: Enemies & Combat Dynamics.
Designed and Implemented: 3 Unique Enemies fulfilling different design intentions.
Designed and Implemented: Meta-Progression, reinforcing a Bite-Sized experience.
Designed and Implemented: Onboarding & Audio-Visual Communication.
Designed and Implemented: Local Multiplayer Mode.
Designed and implemented: UI/UX.
Lichgate
Hectic Bite-Sized Twin Stick Shooter, where player life is constantly depleted at an increasing rate. Keep killing enemies and changing weapons to survive as things become more hectic and time alive less.
Game Designer
Project Info
Genre: Arcade Twin Stick Shooter
Project Type: Solo
Timeline: 8 Weeks - 2023
Engine: Unreal Engine 5
Key Responsibilities
Designed and Implemented: Core Gameplay Loop & Combat Dynamics. I
Designed and Implemented: 3 Unique Enemies fulfilling different design intentions.
Designed and Implemented: Meta-Progression, reinforcing a Bite-Sized experience.
Designed and Implemented: Onboarding & Audio-Visual Communication.
Designed and Implemented: Local Multiplayer Mode.
Designed and implemented: UI/UX.
Exorcism
Hectic Bite-Sized Twin Stick Shooter, where player life is constantly depleted at an increasing rate. Keep killing enemies and changing weapons to survive as things become more hectic and time alive less.
Project Info
Genre: {insert}
Project Type: {Solo/Team/Professional}
Timeline: {Weeks} - {Year}
Engine: {insert}
Key Responsibilities
Design & Implement Ability Systems
Design & Implement Targeting Methods
Design & Implement Ability Types & Effects (periodical effects, (de)buffs, aoe, while condition, automatic triggers, passives, crowd control)
Design & Implement Resource System
Design & Implement Calculation options & systems (e.g.: damage based on missing health percentage)
Game Designer
Ability Creation Tool
Flavor Text
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Game Designer
Project Info
Genre: {insert}
Project Type: {Solo/Team/Professional}
Timeline: {Weeks} - {Year}
Engine: {insert}
Key Responsibilities
Design & Implement Ability Systems
Design & Implement Targeting Methods
Design & Implement Ability Types & Effects (periodical effects, (de)buffs, aoe, while condition, automatic triggers, passives, crowd control)
Design & Implement Resource System
Design & Implement Calculation options & systems (e.g.: damage based on
Ability Creation Tool
Flavor Text
///
///
UE5
Game Designer
Key Responsibilities:
Coming Soon…
Y3 Project - TBA
<Singleplayer Shooter>
Team
2025
12 weeks
UE5
Game Designer
Key Responsibilities:
Designed & Implemented Game Mode
Designed & Implemented Weapons
Designed & Implemented Enemies
Exorcism
Exorcism is a top-down, twin-stick shooter
in which you are constantly taking damage
and killing is the only way to survvive.
Solo
2023
8 Weeks
UE5
Solo
2023
8 Weeks
Technical Designer
Key Responsibilities:
Focus on Tool Usability & User Experience
Implementations with Modularity & Flexibility
Design & Implement Team System
Design & Implement Ability Systems (activation requirements & processes)
Design & Implement Targeting Methods
Design & Implement Ability Types & Effects (periodical effects, (de)buffs, aoe, while condition, automatic triggers, passives, crowd control)
Design & Implement Resource System
Design & Implement Calculation options & systems (e.g.: damage based on missing health percentage)
Ability Creation Tool
The goal of the project was to create a tool/plugin for Unreal Engine 5, that would allow designers to prototype various combat gameplay mechanics swiftly, with little effort.
Coral Engine
Game Designer
Key Responsibilities:
Design Weapons, Perks, and Enemies
Design Progressive Scaling & Balance
Design & Execute Game Feel
Design Core Loop & Systems
Co-Design Movement / Controls / Camera
Maintain a holistic view of the game & development
Lichgate
Lichgate is a survivor, rogue-like,
twin-stick shooter developed in a
proprietary engine.
Team
2024
8 Weeks
UE5
Game Designer
Key Responsibilities:
Coming Soon…
Y3 Project - TBA
<Online Coop Shooter>
Team
2024-2025
20 Weeks
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