Stez Neofytidis

Combat/Game Designer

Combat/Game Designer with 3 years of professional and 4 years of academic experience in game development.

Specializes in online, PvP, and multiplayer gameplay.
Experienced using Unreal Engine and Custom Engine/Tools.
Discover more about me ➤

Currently studying in the Netherlands and seeking internship/job as Game Designer.

Game Designer

Project Info

Genre: Arcade Twin Stick Shooter
Project Type: Solo
Timeline: 8 Weeks - 2023
Engine: Unreal Engine 5

Key Responsibilities

  • Designed and Implemented: Enemies & Combat Dynamics.

  • Designed and Implemented: 3 Unique Enemies fulfilling different design intentions.

  • Designed and Implemented: Meta-Progression, reinforcing a Bite-Sized experience.

  • Designed and Implemented: Onboarding & Audio-Visual Communication.

  • Designed and Implemented: Local Multiplayer Mode.

  • Designed and implemented: UI/UX.



Lichgate

Hectic Bite-Sized Twin Stick Shooter, where player life is constantly depleted at an increasing rate. Keep killing enemies and changing weapons to survive as things become more hectic and time alive less.




Game Designer

Project Info

Genre: Arcade Twin Stick Shooter
Project Type: Solo
Timeline: 8 Weeks - 2023
Engine: Unreal Engine 5

Key Responsibilities

  • Designed and Implemented: Core Gameplay Loop & Combat Dynamics. I

  • Designed and Implemented: 3 Unique Enemies fulfilling different design intentions.

  • Designed and Implemented: Meta-Progression, reinforcing a Bite-Sized experience.

  • Designed and Implemented: Onboarding & Audio-Visual Communication.

  • Designed and Implemented: Local Multiplayer Mode.

  • Designed and implemented: UI/UX.



Exorcism

Hectic Bite-Sized Twin Stick Shooter, where player life is constantly depleted at an increasing rate. Keep killing enemies and changing weapons to survive as things become more hectic and time alive less.



Project Info

Genre: {insert}
Project Type: {Solo/Team/Professional}
Timeline: {Weeks} - {Year}
Engine: {insert}

Key Responsibilities

  • Design & Implement Ability Systems

  • Design & Implement Targeting Methods

  • Design & Implement Ability Types & Effects (periodical effects, (de)buffs, aoe, while condition, automatic triggers, passives, crowd control)

  • Design & Implement Resource System

  • Design & Implement Calculation options & systems (e.g.: damage based on missing health percentage)



Game Designer

Ability Creation Tool

Flavor Text
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Game Designer

Project Info

Genre: {insert}
Project Type: {Solo/Team/Professional}
Timeline: {Weeks} - {Year}
Engine: {insert}

Key Responsibilities

  • Design & Implement Ability Systems

  • Design & Implement Targeting Methods

  • Design & Implement Ability Types & Effects (periodical effects, (de)buffs, aoe, while condition, automatic triggers, passives, crowd control)

  • Design & Implement Resource System

  • Design & Implement Calculation options & systems (e.g.: damage based on



Ability Creation Tool

Flavor Text
///
///



UE5

Game Designer

Key Responsibilities:

  • Coming Soon…

Y3 Project - TBA

<Singleplayer Shooter>

Team

2025
12 weeks

UE5

Game Designer

Key Responsibilities:

  • Designed & Implemented Game Mode

  • Designed & Implemented Weapons

  • Designed & Implemented Enemies

Exorcism

Exorcism is a top-down, twin-stick shooter
in which you are constantly taking damage
and killing is the only way to survvive.

Solo

2023
8 Weeks

UE5

Solo

2023
8 Weeks

Technical Designer

Key Responsibilities:

  • Focus on Tool Usability & User Experience

  • Implementations with Modularity & Flexibility

  • Design & Implement Team System

  • Design & Implement Ability Systems (activation requirements & processes)

  • Design & Implement Targeting Methods

  • Design & Implement Ability Types & Effects (periodical effects, (de)buffs, aoe, while condition, automatic triggers, passives, crowd control)

  • Design & Implement Resource System

  • Design & Implement Calculation options & systems (e.g.: damage based on missing health percentage)

Ability Creation Tool

The goal of the project was to create a tool/plugin for Unreal Engine 5, that would allow designers to prototype various combat gameplay mechanics swiftly, with little effort.

Coral Engine

Game Designer

Key Responsibilities:

  • Design Weapons, Perks, and Enemies

  • Design Progressive Scaling & Balance

  • Design & Execute Game Feel

  • Design Core Loop & Systems

  • Co-Design Movement / Controls / Camera

  • Maintain a holistic view of the game & development

Lichgate

Lichgate is a survivor, rogue-like,
twin-stick shooter developed in a
proprietary engine.

Team

2024
8 Weeks

UE5

Game Designer

Key Responsibilities:

  • Coming Soon…

Y3 Project - TBA

<Online Coop Shooter>

Team

2024-2025
20 Weeks

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